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Video game developers have been hotly debating whether or not it's appropriate for a video game designer to play or comment on games for a little while now, and I've had a while to think about it. When I play a game, I become so immersed in the experience that I don't really see the game as anything but a part of my life. I'm always ready to take a break, but at the same time, I feel like I'm getting more out of it.
It's possible for me to see a game as a tool of a different kind of creativity, like art or a piece of music. But when I play games, I've always felt like it's a different form of expression, and it's very hard to separate the two. When I talk about games, it's not just me talking. It's me talking about part of myself, so I never really know if I'm being rational, but I guess it doesn't really matter much, since there's no real feedback process. But even if I don't know where I'm going with it, I guess it's important for the game industry that someone at least tries to get a handle on it, because ultimately it's not a trivial issue.
When I started designing games, I thought that if I played them, it would just be one more thing to do. And maybe if I started playing more and more, it would help me with it. But I never really have. It's not that I can't feel like it's a different kind of expression; it's just that it always feels very specific, and that the act of playing a game doesn't make me get that. The closest I've ever come is sitting in a room with a bunch of other people playing games, but even in those cases I don't really feel the same.
So, I guess be359ba680
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